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1. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
The only way for an ADS not to get killed by me in a conflict is to keep moving rapidly, effectively making him useless against other tanks and infantry or for him to hover above me and I move randomly in order to break his tracking on me. Otherwi...
- by Mary Sedillo - at 2015.02.25 03:38:00
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2. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
This person OBVIOUSLY doesn't know what the **** he is talking about in regards to tank elevation of the turret. Intelligent use of environment and teamwork effectively nullifies the dropship/assault dropship as is in regards to attacking a tank.
- by Mary Sedillo - at 2015.02.25 03:35:00
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3. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
I play vehicles far more than you and unless I am in a PC with like THREE dropships attacking me at once, I'm fine! What you need to do is have a mic, have squaddies and maybe put 1-2 turrets on your tank to carry a guy with AV. Your axial turret...
- by Mary Sedillo - at 2015.02.25 03:33:00
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4. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Assault Dropships ARE gunships until they release actual non-transport air vehicles. They work as intended and those who make them work in the current environment of super-speedy swarms should get kudos. I am down for more things, but your consta...
- by Mary Sedillo - at 2015.02.25 03:32:00
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5. Redline Fix - in Feedback/Requests [original thread]
I assure you, this game will die even faster if you took the redline away. People would NOT leave the MCC if there was no way to actually fight in a defensive position in case of a stomp
- by Mary Sedillo - at 2015.02.25 03:23:00
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6. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
It is dumb jerks like Godin who have NO idea what the hell they are talking about which has led us to the situation where ADS/DS really can't do much of anything right now. He wants even MORE taken from them. It is already really easy to kill an A...
- by Mary Sedillo - at 2015.02.25 03:22:00
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7. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: GOAL: To allow Pilots in HAV's to reasonably engage Pilots in ADS's with their Large turrets without breaking the balance between them, and to allow ADS's to still earn a decent amount of WP's. PROBLEM: At current, ADS's...
- by Mary Sedillo - at 2015.02.25 03:21:00
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8. Pilot Suits: I Give In - in Feedback/Requests [original thread]
ROMULUS H3X wrote: There should be a timer for the pilots to leave the vehicle, escapees somehow manage to drop out the bottom hatch of the tank right before it explodes.. AND THEN SURVIVE THE TREMENDOUS EXPLOSION... is getting old. I just fee...
- by Mary Sedillo - at 2015.02.24 18:06:00
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9. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Doc DDD wrote: Spkr4theDead wrote: Breakin Stuff wrote: I don't know, I think Pokey did the baseline fits but tentatively it looks like the Cal UHAV will have up to roughly 11,749 EHP. current alpha if I recall that's 7.72 Forge gun shots...
- by Mary Sedillo - at 2015.02.24 18:00:00
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10. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Well -- shield tanks are meant to be nimble beasts. Make them slow, and you will kill their effectiveness in engaging anything outside of the redline. Super AV will ******* GRIND slower tanks to a pulp. Doubt that you even know the costs of being...
- by Mary Sedillo - at 2015.02.24 17:58:00
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11. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
I don't think they need to nerf AV. I just think they need to buff the Gallente Tanks a bit so the explosive-heavy AV'rs can have something to shoot at again! :)
- by Mary Sedillo - at 2015.02.13 00:58:00
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12. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: Mary Sedillo wrote: Pocket Rocket Girl wrote: [ Still too OP for Spker they need to be nerfed meow, how do you expect balanced game if tanks are being pelted by cotton balls and causing them to drive off back...
- by Mary Sedillo - at 2015.02.12 21:02:00
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13. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
These are advanced, futuristic projectiles fired from a Rail Cannon. There is no reason they can't fire at a high rate. Nerf ROF and you ******* KILL the rail turret in terms of everything it does with the current meta.
- by Mary Sedillo - at 2015.02.12 20:57:00
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14. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Breakin Stuff wrote: Mary Sedillo wrote: Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infantry. I find it hilarious that you think there's a tank nerf in the of...
- by Mary Sedillo - at 2015.02.12 20:55:00
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15. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Mary Sedillo wrote: Godin Thekiller wrote: Lorhak Gannarsein wrote: @Godin, you say 'only `1/3 of fits can deal with DS''. Well, my missiles have no problem either. So that's 2/3rds. Now, blasters have a pro...
- by Mary Sedillo - at 2015.02.12 20:53:00
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16. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infantry.
- by Mary Sedillo - at 2015.02.12 20:50:00
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17. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
True Adamance wrote: Fizzer XCIV wrote: Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit. ...
- by Mary Sedillo - at 2015.02.12 20:48:00
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18. [Suggestion] Vehicles on Radar - in Feedback/Requests [original thread]
If you are looking for a tank, open the map. They show up very easily on the map unless hiding under structures.
- by Mary Sedillo - at 2015.02.12 20:46:00
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19. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Ku Shala wrote: you are forgetting the current tanks are milita/basic when proto tanks return do you want it to take a whole team to destroy one should work like basic av can destroy basic tank with some challenge advanced av destroy basic ...
- by Mary Sedillo - at 2015.02.12 20:43:00
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20. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Lorhak Gannarsein wrote: @Godin, you say 'only `1/3 of fits can deal with DS''. Well, my missiles have no problem either. So that's 2/3rds. Now, blasters have a problem dealing with ADS thanks to dispersion and ra...
- by Mary Sedillo - at 2015.02.12 20:42:00
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